You can farm surprisingly much damage if you hit these parts with AP when they are not angled. British battleships, German cruisers, and German battleships without IFHE can citadel Shchors with shells exceeding 302 mm. However, HE shells can still be very useful when fighting other destroyers, or providing additional fire against enemy capital ships -- in the latter case, your shells won't be doing much damage, but you can make up for that with the sheer number of shells, and fires. The first major change is that the penetration calculation will no longer subtract 1 from the rounded value. Dispersion values are same for HE and AP shells of the same gun. A ship has to be both a military base and a combat vehicle, since it is designed for long autonomous operations. (Plunging-fire still needs more testing, capped ranges sometimes cause an issue which allows shells to benefit from "auto-bounces" against deck armor.). I have a few questions about what we may know so far about the CV rework! A damaged module loses function until it is repaired, a destroyed module cannot regain function. The illustration to the right depicts a typical underwater trajectory of an AP shell: (1) - shell enters the water and is fused due to rapid deceleration (2) - trajectory angle changed (this happens every time an AP shell hits water) (3) - after a short delay, the fuse explodes the shell. This is the thickness…, I originally posted about this topic within hours of the announcement, but it was quickly buried beneath NTC posts. Additional ricochets will cause additional instances of penetration damage until the shell exits the ship or explodes from fuse activation. The muzzle velocity for a new gun and a full charge is 762 meters per second. The GK will no longer need IFHE to penetrate 32 mm plating. Example: Cleveland has a shell diameter of 152 mm. The modules have three states: functioning, damaged, and destroyed. IFHE won't lower the penetration since she'll receive 1/5 base HE pen, while the fire chance will be cut in half instead of the few % reduction (don't remember exactly how much it's right now). Ones that fire AP did exist, but have been replaced by HE in patch 0.7.11. Penetrations deal x0.33 of the shell's listed damage. Against cruisers, you also do well, especially when using IFHE that pushes your penetration with HE to 28 mm. Contact EdibleBug on Reddit for service related issues. Over-penetration is when a shell penetrates the ship through-and-through, before it has a chance to detonate inside the ship. The compartment starts off clean and gets darker as it takes more damage. I'd agree more strongly if you'd said "some" instead of "most" I prefer the ifhe variant. Thus they currently have 18 mm of penetration. Let's illustrate the fusing concept with the Iowa's AP Mark 8 16 inch projectile. Find out what is the full meaning of WOW on Abbreviations.com! After the first threshold is reached, the damage received is halved (x0.165 dmg for shell penetration). You might also get some citadel hits with plunging fire at maximum fire ranges. They feel like shooting sparrows with cannons. Looking for the definition of WOW? Reduced effectiveness against tier VIII+ battleships. Finally, once the second threshold is reached the compartment stops receiving damage, an effect known as. Therefore, some later battleship designers tried to save some of that weight by placing heavy armor only around the vital parts of the ship: the ammunition and propellant magazines, the propulsion plant, the fire-control, command and communications sections. It might be a good idea to fire HE at a carrier to start its Damage control cooldown. Most AP shells in game have a fusing time of 0.033 seconds, but there are shells with as much as 0.1 second fusing time. Most ships use the following angles for AP ricochets: As of 0.7.6, no ships have "worse" angles. As 27 mm < 27.3 mm, IFHE 127 mm guns can penetrate 27 mm of armor. All copyright materials provided by Wargaming.net are owned by Wargaming.net. 1/6, 1/5 and 1/4 are the HE shells' penetration coefficients. Special limit: An ellipse constructed around the dispersion area is called the dispersion ellipse. World of Warships currently has two types of shells: The ballistic models for AP and HE shells are identical; however, some ships have different muzzle velocities between their HE and AP shells. As I already said before, her firepower is incredibly strong. 2020 will have something to satisfy classic and modern gamers alike. A shell that destroyed the ship's laundry room or the galley in an artillery duel would have much less of an immediate effect on combat capability than a shell that hit the magazine or the engine compartment. Note that as per update 0.9.2 IFHE now halves the BASE fire chance of shells. Armor in World of Warships is not just a uniform barrier to be pierced (like in World of Tanks), but rather a kind of multi-layered “cake” that covers a number of construction elements and mechanisms, each having specific armoring. The cruiser table will only give the default sigma values and then list the exceptions. These shells have an instant fuse and burst immediately upon hitting a target. 2020 has a ton to look forward to...in the video gaming world. Clones and duplicates will not be listed twice, for them refer to the original ship (e.g. Despite the absolutist nature of its name, the immunity zone concept does not imply any sort of invulnerability. Secondaries aim at enemy ship's mid-ship waterline. Non-penetrations (bounce/ricochet) will always deal 0 damage, regardless of AP or HE (the latter cannot ricochet). below 4km) dispersion values for all ships. Over-penetrations deal x0.10 of the shell's listed damage. IFHE will help every calibur up to 155. AP shells can penetrate ship's armor even below the waterline, after traveling through water. ; 2020-06-11 Ship Comparison added for testing. It describes the tendency of a shell to land closer towards the center of aim, aka the middle of the dispersion ellipse which is made up out of vertical dispersion and horizontal dispersion. Properly angling the ship matters a great deal when the enemy is shooting AP shells: when an AP shell encounters armor at an angle, it has to pass a greater amount of armor for penetration. There are penetration and plating changes. In the initial state, the ship will receive damage normally (x0.33 for shell penetration). The greatest thing about this game was that I... Why you associate yourself with someone like that I... Hey, I really love this story. Tier VIII Japanese Cruiser Mogami Replay Related Ship… Continue reading The magazines are normally located just under the main caliber turrets. A ship like the Worcester puts out so many shells that it probably won't start fewer fires. Unlike HE, the AP shell does damage only if it penetrates the armor. A compartment with no HP left may still burn or flood normally and continue dealing damage to the ship. The following tables are as of 0.8.6. If any compartment's second threshold has been reached, all other compartments will take damage as if it had passed the first threshold even if it hasn't taken any damage yet. Its Mark 21 Base Detonating Fuse (BDF) had a delay of 0.033 seconds. DE and IFHE also affect secondaries. A good example of this is 127 mm guns. This ellipse has a certain length and width values, which are dependent on the characteristics of the gun. From the citadel box, shafts known as barbettes lead upwards to the ship's main gun turrets and conning tower. Fuse activation requires a resistance equal to 1.5 inches (3.8 cm) of armor at 0 degrees obliquity or 0.375 inches (1 cm) at 65 degrees obliquity. 127/6 = 21.16667, which is rounded down to 21. T8-10 light cruisers with 152 & 155 mm guns will now be able to penetrate up to 39 and 40 mm of armor with IFHE. However, some carriers have enough armor to resist HE, and AP should be shot at them. The dispersion value displayed in port is the horizontal length of the dispersion ellipse at the maximum fire range, i.e. Once the module reaches zero HP, it is destroyed. Devblog Wows. In some cases, when they hit an "empty" section of the ship such as a torpedo belt, they can even fail to do any direct damage at all. A shell may still cause damage after the ricochet, but only to the same ship. Like AP shells, HE does zero damage on shatters, 1/3 damage on normal penetrations, and max damage on citadel penetrations. Damage is "dealt" to a compartment by subtracting a certain amount of hitpoints. The compartments are as follows: bow end, aft end, citadel, casemate (center part minus the citadel), and the superstructure. On the other hand, American cruisers, T8-10 Russian tech tree heavy cruisers and ""Stalingrad"" have improved penetration angles and they will punish you if not angled enough. T1-7 ships will have a 25% bonus to penetration, while T8-10 ships retain the current 30% bonus. 2021-01-24 0.10.0.0 commander skills are updated. Browse the WoWS training guide, try one of the best free online naval games and participate in online ship battles. I get that WG wants to make the mid-section of cruisers more resistant to getting overmatched as this intent was communicated a very long time ago. 203mm - Don't take IFHE on 203mm armed ships. Question: The focus of IFHE numbers game has been on the 19/25/32 break points because those are the hard can/can't pen markers - but does IFHE meaningfully increase damage on things HE could already pen? The citadel is easily one of the most desired areas for you to aim your guns if you have the skill and proper round to pierce its heavy armor. It is set to -1% for light calibers up to 139 mm, and to -8% for the rest. As such, shells fired to strike the deck may be able to defeat the armor while those same shells may be incapable of penetrating the side armor of the target vessel. AP against a destroyer that suddenly materialized near your ship) than to start a long half-minute reload. If necessary, the IFHE skill and some ships may yet be subject to additional balance corrections to maintain their efficiency. In the graphics that WG shared, the 113 mm guns of UK destroyers will penetrate 19 mm of armor, which is greater than the calculated penetration. Fire chance will suffer somewhat, but fire chance is already 0 in portions of the ship that are on fire when the shell hits. 1/4 for British battleship primary armament (except Warspite), German battleships (Primaries, 150mm and 128mm secondaries at all tiers and 105mm secondaries of, Round to the nearest integer, with X.5 usually rounding. Thus, 21 mm x 1.3 = 27.3 mm to shatter the shell. Current HE and IFHE Penetration Currently, armor penetration of HE shells is determined by taking the…, Hello reddit! In addition to belt armor, which protects battleships from direct fire, they also have deck armor that protects them from plunging fire -- shells at extreme engagement ranges tend to hit the top of the ship. Short of looking up ship's blueprint, an educated guess will have to suffice. This page has been accessed 264,274 times. Dividing 152 by 6 gives an HE penetration value of 25.33 mm, which is rounded to 25 mm. The intensity with which the shells fall in different points of the area of dispersion, can be described by a Gaussian (normal) distribution. At point-blank ranges and favorable angles you can also try to penetrate the battleship's citadel with AP shells, though it's generally not a good idea to be that close to a battleship in the first place. A projectile that enters the ship can encounter up to four or five layers of armor and may stop or ricochet at each layer. With the addition of IFHE, such ships can citadel her with shells exceeding 230 mm diameter. In order to be able to use all the functionalities of our platforms, you must agree to access the API. As 27 mm < 27.3 mm, IFHE 127 mm guns can penetrate 27 mm of armor. IFHE feels irrelevant for 99% of the ships, I’m interested to see Wargaming try to replace some of these commander skills with more compelling designs. The probability of a critical hit that leads to damage increases for lower module HP values. 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